Other improvements include x texture support and ATI’s 3Dc normal map compression sees an improvement in compression ratio for more specific situations. Again, the smaller cores such as RV and RV receive cutbacks due to their smaller, less costly designs. Mobility Radeon HD Crossfire. The X was based on the R core and was sold as an ultra-low-budget part. The chips have 4 texture units , 4 ROPs , 4 pixel shaders , and 2 vertex shaders , similar to the older X – X cards. Mobility Radeon X compare.

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This modular design allows ATI to build a “top to bottom” line-up using identical technology, saving research and development time and money. Along these ring buses are 4 “stop” points where data exits the ring and going x1300/s1500 or out of the memory chips. The next major change to the core is with its memory bus. Views Read Edit View history. This provides temporary storage necessary to keep the pipelines fed by having work available as much as possible. GeForce 4 Go.

Radeon X series – Wikipedia

GeForce Go GS. The card was launched on August 23, X was not behind schedule, and was always planned as the “spring refresh” chip.

Retrieved from ” https: With chips such as RV and R, where the number of shader units per pipeline triples, the efficiency of pixel shading drops off slightly because these shaders still have the same level of threading resources as the x11300/x1500 endowed RV and R Please, switch off ad blockers.


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At the end of the pipeline, the texture addressing processors s1300/x1500 now decoupled from pixel shader, so any unused texturing units can be dynamically allocated to pixels that need more texture layers. The chip’s single “quad” has 3 pixel shader processors per pipeline, similar to the design of R’s 4 quads.

This means that RV has the same texturing ability as the X at the same clock speed, but with its 12 pixel shaders it encroaches on X’s territory in shader computational performance. You can select more than one device.

This generation has support for all recent memory types, including GDDR4. Not only are they fully Shader Model 3 capable, but ATI introduced some innovative advancements in shader threading that can greatly improve the efficiency of the shader units. GeForce Go Ultra. These chips basically use 1 “quad” referring to 4 pipelines of a R, whereas the faster boards use just more of these “quads”.

ATI opted to fit the cards with either MiB or MiB on-board memory foreseeing a future of ever growing demands on local memory size. ATI has taken this step with the expectation that future 3D software will be more pixel shader intensive. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.


The X cards have 3 pixel shaders on each pipeline instead of 1, giving a total of 48 pixel shader units. This series is the budget solution of the X series and is based on the RV core. This page was last edited on 8 Mayat The R is the foundation for a line of DirectX 9.

ATI Mobility Radeon X1300

Changes necessary for SM3. The Radeon X series using the core was introduced on October 5,and competed primarily against nVidia’s GeForce series.

RV, for example, has two atti bit buses instead.

Basically the chip can spread out memory rqdeon faster and more directly to the RAM chips. Radeon R5 Bristol Ridge. Radeon R9 MX Crossfire. The X Pro is the first ATI card that supports native Crossfire implementation by a pair of internal Crossfire connectors, which eliminates the need for the unwieldy external dongle found in older Crossfire systems. Mobility Radeon HD Crossfire.